Straight Up Gaming

Tuesday, August 08, 2006

Yet Another Cliffy B Interview

This one has a bit more meat to it, plus the interview is conducted by his brother. Check it out, here.

Gearheads: How much focus are you putting on the multiplayer portion of the game versus the single player campaign?

Cliff: I'd say our resources are split at roughly 70-30 on single player versus multiplayer. That doesn't mean versus is not a priority for us, it just means that we're building this enormous rollercoaster ride of a cinematic single player experience which requires a lot of hands on and polish!

Gearheads: Does the statistics that reveal 60 percent of the people on 360 are on XBL influence your decision-making process on that at all?

Cliff: People come for the single player and stay for the multiplayer and co-op. It's as simple as that and a similar thing could be said about graphics. They come for the graphics but they stay for the gameplay.

Gearheads: Epic is well known for its multiplayer online gaming, can we expect any innovations in Gears when it comes to multiplayer?

Cliff: I believe that our cover system, pacing of the combat, arsenal and Active Reload really add up to make something that feels familiar... yet completely unique. We just had a gaggle of press in NYC beating on the latest version of the multiplayer and they were having a blast. This was in the rainy versus map which takes place in and around an old, decrepit mansion... the wind is blowing the trees around, you can see the mist of the rain around the lamps, the sheen of the water on the cobblestone. When you go inside you're almost more vulnerable as the interior is filled with destroyable cover...sofas, drawers, chairs all explode in a splintery mess underneath a hail of bullets. It's good fun!

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